Global Illumination Using Voxel Cone Tracing

Facilitating a reasonable and ideally physical description of light in the presence of real-time constraints has sort of been the driver of recent work in the field of interactive computer graphics. Lord knows that there are various deferred shading techniques dedicated to increasing the photorealism of a scene by leveraging computations from preceding frames. For … Continue reading Global Illumination Using Voxel Cone Tracing