Hair Rendering Part 1: The Shading Model

Given my proclivity to pore over material from recent GDCs and GPU Pro articles, I've been meaning to write up a more accessible concept as a way to segue from the early to mid 2000s techniques to the state-of-the-art ideas that find their way into modern AAA titles. I think it's also important to demonstrate … Continue reading Hair Rendering Part 1: The Shading Model